


Better get here before dark, we've been getting attacked by 20 to 30 cannibals every night at this point." I'm starting to sweat-my previous cannibal murdering experience was, basically, me swinging an ax wildly in the dark while sobbing. "We're down by the red flag if you want to head over. "Buddy!" A smooth Southern accent crackles into life from off screen. Mashing a few keys, I manage to find voice chat: "Hey, what's going on?" If I'm going to survive, I'll have to make friends. I can't fight the feeling that there aren't many more out there. I'm in the only active server hosting more than a single player. Darkness, I remember from the first time I tried to avoid getting mauled by cannibals, is a problem. A half-awake realization that the game has a co-op mode is probably the reason I'm standing in the wreckage of a crashed plane as darkness falls. After just a single session with it, I left the game to rust in my Steam library, half-promising to come back to it later. There was some half-baked crafting, a few genuinely horrifying moments but the feeling that something was missing. After that, however, the game's wheels came off.

It opened strong, with a traumatic introduction putting through a plane crash before you watch your digital kid get kidnapped by naked cannibals. Appearing on the scene as part of the post- DayZ craze for survival sims, the title from Endnight Games had a lot of interesting ideas but no spit and polish. The Forest didn't exactly light a fire inside me when I first played it, a little after its early access launch in 2014.
